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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on Android in Saudi Arabia, Q4 2021

Explore the performance of the top ultracasual games on the Android platform in Saudi Arabia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Saudi Arabia, Q4 2021

In Q4 2021, the ultracasual game segment in Saudi Arabia saw diverse performance patterns among the top 5 games on the Android platform. Let's delve into the specifics of each game, based on data from Sensor Tower.

Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES experienced varying trends in its metrics. Weekly downloads peaked at 21.8K in mid-October before gradually declining to around 10.1K by the end of December. Revenue fluctuated slightly, reaching a high of approximately $72 at the start of the quarter and ending at $48. Active users saw a significant drop from 34.5K in late September to 26.6K in the final week of December.

Goo: ASMR Slime Simulator by EXOMIND had a more consistent performance. Weekly revenue started at $60 and gradually decreased to $36 by the end of December. Active users also saw a downward trend from 36K at the end of September to about 20.9K in the final week of December.

Diamond Painting ASMR Coloring from CrazyLabs LTD showed some fluctuations in its metrics. Downloads peaked at 8.2K in late September but dropped to around 2.8K by the end of December. Revenue varied, peaking at $36 in late November and closing the quarter at $22. Active users followed a similar trend, starting at 20.7K and ending at 13.6K.

Antistress - relaxation toys by JindoBlu saw a notable increase in downloads and active users. Downloads surged from 2.5K in late September to a peak of 40.9K in early December, before settling at 10.4K by the end of the year. Weekly revenue also increased, peaking at $33 in mid-December. Active users saw a substantial rise from 23.2K in late September to 177.4K in early December, ending the quarter at 104K.

Draw it from Kwalee Ltd had relatively stable metrics throughout the quarter. Downloads ranged from 177 at the start of the quarter to a peak of 442 in the final week of December. Revenue varied slightly, with a low of $9 and a high of $23. Active users showed a gradual increase from 459 in late September to 776 by the end of December.

These insights provide a snapshot of the ultracasual gaming landscape in Saudi Arabia for Q4 2021. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022